Scenarios about 'esports'
The competitive playing of video games at a professional level, which emerged in the late 1990s and gained mainstream recognition in the 2010s. Esports features organized tournaments with substantial prize pools, professional teams, dedicated venues, and millions of global viewers across games like League of Legends, Counter-Strike, and Dota 2. In alternate history scenarios, different technological developments or cultural attitudes toward gaming could dramatically alter esports' evolution and societal impact.
What If Call of Duty Was Never Developed?
Exploring the alternate timeline where Activision never created the Call of Duty franchise, and how this absence would have transformed the video game industry, first-person shooter genre, and gaming culture as a whole.
What If Esports Never Developed?
Exploring the alternate timeline where competitive video gaming failed to evolve into a global entertainment industry, dramatically altering digital culture, entertainment economics, and technological development in the 21st century.
What If Fortnite Never Became Popular?
Exploring the alternate timeline where Epic Games' battle royale phenomenon failed to capture the gaming world, dramatically altering the landscape of gaming, streaming, and digital entertainment in the 2020s.
What If League of Legends Was Never Developed?
Exploring the alternate timeline where Riot Games never created League of Legends, dramatically altering the landscape of esports, gaming culture, and digital entertainment in the 21st century.
What If Twitch Was Never Created?
Exploring the alternate timeline where Twitch.tv never emerged as a streaming platform, drastically altering the landscape of online content creation, gaming culture, and the entire creator economy.
What If YouTube Gaming Never Developed?
Exploring the alternate timeline where YouTube never embraced gaming content, radically altering the landscape of digital entertainment, content creator economies, and the evolution of gaming culture.