Alternate Timelines

Scenarios about 'guilds'

Guilds were economic and social organizations of craftsmen, merchants, or artisans that controlled the practice of their craft in medieval and early modern Europe. These institutions regulated production quality, training through apprenticeship systems, and often wielded significant political influence within urban centers. In alternate history scenarios, guilds frequently serve as pivotal institutions whose evolution or persistence can dramatically alter economic development, technological innovation rates, and social class structures.

What If Apprenticeships Never Declined?

Exploring the alternate timeline where the apprenticeship model remained the dominant form of vocational education and skills training throughout the industrial revolution and into the modern era.