Scenarios about 'video games'
Video games are interactive electronic entertainment systems that have evolved from simple arcade machines to complex virtual worlds spanning numerous genres and platforms. Since their commercial emergence in the 1970s, they have grown into a dominant cultural medium that influences art, storytelling, technology, and social interaction. In alternate history scenarios, video games often reflect divergent technological development paths or serve as vehicles for exploring how different historical outcomes might affect popular culture and digital entertainment.
What If Arcades Never Became Popular?
Exploring the alternate timeline where video game arcades failed to capture public imagination, dramatically altering the trajectory of gaming culture, technology development, and digital entertainment.
What If Atari Never Created The Video Game Industry?
Exploring the alternate timeline where Atari failed to launch the commercial video game industry, fundamentally altering the development of interactive entertainment, digital culture, and modern computing.
What If Call of Duty Was Never Developed?
Exploring the alternate timeline where Activision never created the Call of Duty franchise, and how this absence would have transformed the video game industry, first-person shooter genre, and gaming culture as a whole.
What If Epic Games Store Never Challenged Steam?
Exploring the alternate timeline where Epic Games never launched its competing digital storefront, leaving Valve's Steam platform largely unchallenged in the PC gaming distribution market.
What If Esports Never Developed?
Exploring the alternate timeline where competitive video gaming failed to evolve into a global entertainment industry, dramatically altering digital culture, entertainment economics, and technological development in the 21st century.
What If Fortnite Never Became Popular?
Exploring the alternate timeline where Epic Games' battle royale phenomenon failed to capture the gaming world, dramatically altering the landscape of gaming, streaming, and digital entertainment in the 2020s.